Side Projects

In this section, I showcase smaller-scale projects within the game development field.

These works highlight specific skills and creative explorations beyond full game development, demonstrating versatility across different areas for games.

Game-Ready Character - Sally Face (2025)

sallyFaceBanner

This is my 3D version of the character Sally Face as an adult, reimagined in my own style. The project was developed as a full study of the game character creation pipeline, going through the following stages: Modeling, Retopology, Texturing, Rigging, Animation, Character control programming. The goal was to apply and refine my technical and artistic skills, resulting in a functional and visually cohesive character, ready for use in a game environment.

Overview:

  • Softwares: Zbrush, Blender, Substance 3D Painter, Photoshop, Illustrator
  • Engine: Unity 6

Roles & Responsibilities:

3D Art

  • Sally Face and Guitar : I modeled the High Poly version, performed the retopology (Low Poly version), UV mapping, and texturing of the models.

2D Art

  • UI: Creation of UI elements and icons.

Animation

  • Sally Face: I created the animations for Idle, Walk, Run, Idle with the guitar, and the execution of guitar power chords C, D, E, F, G, A, and B.

Programming

  • Sally Face: I programmed the Character Controller, enabling movement (walking and running), interaction with the guitar, and playing guitar chords.
  • Third-Person Camera: I implemented a third-person camera with free rotation control around the character.
  • Inputs: I developed the input system with full support for keyboard, mouse, and gamepad.

Sound Design

  • Guitar: Creation and functional implementation of the chord sounds.
  • SFX: I implemented and edited the sound effects for footsteps and the visual effects associated with the guitar.

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