In this section, I showcase smaller-scale projects within the game development field.
These works highlight specific skills and creative explorations beyond full game development, demonstrating versatility across different areas for games.
Game-Ready Character - Sally Face (2025)
This is my 3D version of the character Sally Face as an adult, reimagined in my own style. The project was developed as a full study of the game character creation pipeline, going through the following stages: Modeling, Retopology, Texturing, Rigging, Animation, Character control programming.
The goal was to apply and refine my technical and artistic skills, resulting in a functional and visually cohesive character, ready for use in a game environment.
Overview:
Softwares: Zbrush, Blender, Substance 3D Painter, Photoshop, Illustrator
Engine: Unity 6
Roles & Responsibilities:
3D Art
Sally Face and Guitar : I modeled the High Poly version, performed the retopology (Low Poly version), UV mapping, and texturing of the models.
2D Art
UI: Creation of UI elements and icons.
Animation
Sally Face: I created the animations for Idle, Walk, Run, Idle with the guitar, and the execution of guitar power chords C, D, E, F, G, A, and B.
Programming
Sally Face: I programmed the Character Controller, enabling movement (walking and running), interaction with the guitar, and playing guitar chords.
Third-Person Camera: I implemented a third-person camera with free rotation control around the character.
Inputs: I developed the input system with full support for keyboard, mouse, and gamepad.
Sound Design
Guitar: Creation and functional implementation of the chord sounds.
SFX: I implemented and edited the sound effects for footsteps and the visual effects associated with the guitar.