My horror game started as a study involving 3D objects, environments, first-person camera, 3D audio, and textures, but it eventually evolved into a full-fledged horror game.
The project is being developed entirely by me. I originally started working on it in 2022 but ended up pausing it that same year. However, I resumed development at the beginning of 2025, continuing its creation.
The game features puzzle elements, requiring the player to solve challenges to progress, adding an extra layer of tension and immersion to the experience.
Overview:
- Genre: Horror, Puzzle
- Platform: PC
- Engine: Unity
- Team Size: 1 (Solo Project)
Roles & Responsibilities:
Programming
- Implementation of core mechanics, player interactions, enemy AI, puzzle logic, and game settings configurations.
3D Art
- Modeling and texturing of enemies and game objects.
Game Design
- Defining mechanics, balancing gameplay, and structuring challenges.
Level Design
- Building environments, game progression, and puzzle design.
Narrative Design
- Development of the plot and tone of the game.
UI/UX
- Designing the user interface and optimizing the user experience for seamless interaction.
QA
- Testing and adjustments to ensure smooth gameplay.